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Dino Craze
Project type
Game Jam
Date
2024
Dino Craze was a game made for Godot's 2024 Game Jam with the theme "size matters". It was completed within 7 days.
My role was to make all the visual assets used in the game and design the layout for the various in-game screens. I was also in charge of choosing/creating the characters and story.
Throughout the process, I used FigJam to organize the assets and communicate with the team. The participants of the team were: Jamie Sullivan - Phillips (Direction and coding), Alex "Nine" Jennings (writing and coding) and Griffin d’Audiffret (SFX and Music). I am very thankful for the opportunity to work with this amazing team.











































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